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<channel>
	<title>Comments for Shadowlessness</title>
	<atom:link href="http://yaserzt.com/blog/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://yaserzt.com/blog</link>
	<description>Shadowlessness, and how it feels.</description>
	<lastBuildDate>Fri, 30 Dec 2011 19:29:04 +0000</lastBuildDate>
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		<title>Comment on New Cellphone! Yay!!! by Ashkan</title>
		<link>http://yaserzt.com/blog/archives/565/comment-page-1#comment-93660</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Fri, 30 Dec 2011 19:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=565#comment-93660</guid>
		<description>a person like you can understand it&#039;s power without anything but a little Shadowgun or some coding using ndk might help.

If you want to try something cool fast on it, download unity&#039;s android trial version and either build the sample or coock something yourself.</description>
		<content:encoded><![CDATA[<p>a person like you can understand it&#8217;s power without anything but a little Shadowgun or some coding using ndk might help.</p>
<p>If you want to try something cool fast on it, download unity&#8217;s android trial version and either build the sample or coock something yourself.</p>
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	<item>
		<title>Comment on Goodbye, dmr&#8230; by Ashkan</title>
		<link>http://yaserzt.com/blog/archives/570/comment-page-1#comment-93659</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Fri, 30 Dec 2011 19:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=570#comment-93659</guid>
		<description>He is the man that will remain in our memories and the memory itself remains so Richie for ever!!!
the most sad thing happend to me last year.

And when it comes to enlightment and i mean pure enlightment like richie, it&#039;s not ash to ash and dust to dust. it&#039;s pure white and clean. :)</description>
		<content:encoded><![CDATA[<p>He is the man that will remain in our memories and the memory itself remains so Richie for ever!!!<br />
the most sad thing happend to me last year.</p>
<p>And when it comes to enlightment and i mean pure enlightment like richie, it&#8217;s not ash to ash and dust to dust. it&#8217;s pure white and clean. <img src='http://yaserzt.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>Comment on Goodbye, dmr&#8230; by yzt</title>
		<link>http://yaserzt.com/blog/archives/570/comment-page-1#comment-80371</link>
		<dc:creator>yzt</dc:creator>
		<pubDate>Sun, 16 Oct 2011 23:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=570#comment-80371</guid>
		<description>The code does include a correct &lt;tt&gt;#include&lt;/tt&gt; statement (although, interestingly, include statements are not always required in K&amp;R style of C!)

Nonetheless, unfortunately, the rendering of C++ code that contains angle brackets (&#039;&lt;&#039; and &#039;&gt;&#039;) is not too robust in the syntax highlighter that I use. It sometimes shows up completely correctly (as for example it is doing now) and sometimes with a variety of different problems.

I will edit and fix this one though. I don&#039;t want the C code I write to commemorate Dennis Ritchie to have any hiccups!</description>
		<content:encoded><![CDATA[<p>The code does include a correct <tt>#include</tt> statement (although, interestingly, include statements are not always required in K&#038;R style of C!)</p>
<p>Nonetheless, unfortunately, the rendering of C++ code that contains angle brackets (&#8216;&lt;&#8217; and &#8216;&gt;&#8217;) is not too robust in the syntax highlighter that I use. It sometimes shows up completely correctly (as for example it is doing now) and sometimes with a variety of different problems.</p>
<p>I will edit and fix this one though. I don&#8217;t want the C code I write to commemorate Dennis Ritchie to have any hiccups!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Goodbye, dmr&#8230; by Dennis Ritchie</title>
		<link>http://yaserzt.com/blog/archives/570/comment-page-1#comment-80086</link>
		<dc:creator>Dennis Ritchie</dc:creator>
		<pubDate>Sat, 15 Oct 2011 19:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=570#comment-80086</guid>
		<description>#include </description>
		<content:encoded><![CDATA[<p>#include</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Goodbye, dmr&#8230; by Dennis Ritchie</title>
		<link>http://yaserzt.com/blog/archives/570/comment-page-1#comment-80085</link>
		<dc:creator>Dennis Ritchie</dc:creator>
		<pubDate>Sat, 15 Oct 2011 19:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=570#comment-80085</guid>
		<description>i&#039;m sorry but you should add
#include </description>
		<content:encoded><![CDATA[<p>i&#8217;m sorry but you should add<br />
#include</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Goodbye, dmr&#8230; by Amin</title>
		<link>http://yaserzt.com/blog/archives/570/comment-page-1#comment-79783</link>
		<dc:creator>Amin</dc:creator>
		<pubDate>Thu, 13 Oct 2011 20:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=570#comment-79783</guid>
		<description>R.I.P...</description>
		<content:encoded><![CDATA[<p>R.I.P&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on My Guestbook by yzt</title>
		<link>http://yaserzt.com/blog/guestbook/comment-page-1#comment-79732</link>
		<dc:creator>yzt</dc:creator>
		<pubDate>Thu, 13 Oct 2011 13:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?page_id=399#comment-79732</guid>
		<description>Steve Jobs died. Dennis Ritchie died. May the Random Number Gods save Donald Knuth!</description>
		<content:encoded><![CDATA[<p>Steve Jobs died. Dennis Ritchie died. May the Random Number Gods save Donald Knuth!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The IMDb DB by idn</title>
		<link>http://yaserzt.com/blog/archives/562/comment-page-1#comment-76740</link>
		<dc:creator>idn</dc:creator>
		<pubDate>Mon, 19 Sep 2011 06:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=562#comment-76740</guid>
		<description>AMIGA INTERFACE? AMIGA? AMIGA?</description>
		<content:encoded><![CDATA[<p>AMIGA INTERFACE? AMIGA? AMIGA?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The IMDb DB by idn</title>
		<link>http://yaserzt.com/blog/archives/562/comment-page-1#comment-76739</link>
		<dc:creator>idn</dc:creator>
		<pubDate>Mon, 19 Sep 2011 06:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=562#comment-76739</guid>
		<description>I think you smell that one day, which is not very far, we will be cut down from the the Interwebz, a.k.a. the world (to us), and will have to use such mirrors on whatever movies and pr0n we have left. This all reminded me of BBS era.

Download my love, download while you can.</description>
		<content:encoded><![CDATA[<p>I think you smell that one day, which is not very far, we will be cut down from the the Interwebz, a.k.a. the world (to us), and will have to use such mirrors on whatever movies and pr0n we have left. This all reminded me of BBS era.</p>
<p>Download my love, download while you can.</p>
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	</item>
	<item>
		<title>Comment on C++11? by Ali</title>
		<link>http://yaserzt.com/blog/archives/557/comment-page-1#comment-75017</link>
		<dc:creator>Ali</dc:creator>
		<pubDate>Fri, 02 Sep 2011 13:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=557#comment-75017</guid>
		<description>Hi, It&#039;s not about the post!
I wish to know, are you still work for a game like garshasp?
Can i come to your co sometimes for asking and getting experience?

Hi.AliR@Gmail.Com</description>
		<content:encoded><![CDATA[<p>Hi, It&#8217;s not about the post!<br />
I wish to know, are you still work for a game like garshasp?<br />
Can i come to your co sometimes for asking and getting experience?</p>
<p><a href="mailto:Hi.AliR@Gmail.Com">Hi.AliR@Gmail.Com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Of Pursuit of Programming in Universities by Amin</title>
		<link>http://yaserzt.com/blog/archives/547/comment-page-1#comment-74035</link>
		<dc:creator>Amin</dc:creator>
		<pubDate>Wed, 24 Aug 2011 09:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=547#comment-74035</guid>
		<description>Agree.</description>
		<content:encoded><![CDATA[<p>Agree.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on پیام من به قضاوت‌کنندگان گرشاسپ by 1234</title>
		<link>http://yaserzt.com/blog/archives/522/comment-page-1#comment-74026</link>
		<dc:creator>1234</dc:creator>
		<pubDate>Wed, 24 Aug 2011 06:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=522#comment-74026</guid>
		<description>با سلام و خسته نباشید خدمت آقای ژیان
بنده صحبتی درباره بازی گرشاسپ ندارم چون در اینکه با این وضعیت چنین بازی ای تولید شده خودش قابل تحصینه و صحبتی نمی ماند
اما روی صحبتم با شماست که در محافل مختلفی با شما ملاقات داشته ام و از اینکه با شما ملاقات داشتم افتخار می کنم
برایم عجیب است که شما بزرگی و منش خود را با چنین لحنی زیر سوال میبرید
واقعا برای من سوال است که چرا باید اینگونه با بعضی از افراد صحبت کنید
حال هرچه گفته اند، هرچقدر سطحشان پایین باشد
مطمئن باشید که شما دیگر یک الگو برای خیلی ها شده اید و از شما بعید است که اینگونه صحبت کردن



همیشه موفق و پیروز باشید.</description>
		<content:encoded><![CDATA[<p>با سلام و خسته نباشید خدمت آقای ژیان<br />
بنده صحبتی درباره بازی گرشاسپ ندارم چون در اینکه با این وضعیت چنین بازی ای تولید شده خودش قابل تحصینه و صحبتی نمی ماند<br />
اما روی صحبتم با شماست که در محافل مختلفی با شما ملاقات داشته ام و از اینکه با شما ملاقات داشتم افتخار می کنم<br />
برایم عجیب است که شما بزرگی و منش خود را با چنین لحنی زیر سوال میبرید<br />
واقعا برای من سوال است که چرا باید اینگونه با بعضی از افراد صحبت کنید<br />
حال هرچه گفته اند، هرچقدر سطحشان پایین باشد<br />
مطمئن باشید که شما دیگر یک الگو برای خیلی ها شده اید و از شما بعید است که اینگونه صحبت کردن</p>
<p>همیشه موفق و پیروز باشید.</p>
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	</item>
	<item>
		<title>Comment on C++11? by Hamid</title>
		<link>http://yaserzt.com/blog/archives/557/comment-page-1#comment-73624</link>
		<dc:creator>Hamid</dc:creator>
		<pubDate>Sun, 21 Aug 2011 08:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=557#comment-73624</guid>
		<description>Hi!
A good presentation by Stoustrup although a bit old:
http://csclub.uwaterloo.ca/media/C++0x%20-%20An%20Overview</description>
		<content:encoded><![CDATA[<p>Hi!<br />
A good presentation by Stoustrup although a bit old:<br />
<a href="http://csclub.uwaterloo.ca/media/C++0x%20-%20An%20Overview" rel="nofollow">http://csclub.uwaterloo.ca/media/C++0x%20-%20An%20Overview</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on پیام من به قضاوت‌کنندگان گرشاسپ by sasan</title>
		<link>http://yaserzt.com/blog/archives/522/comment-page-1#comment-73268</link>
		<dc:creator>sasan</dc:creator>
		<pubDate>Thu, 18 Aug 2011 07:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=522#comment-73268</guid>
		<description>Dost Daram Ba Shoma Ke Dast Andar Kare Sakhte Bazi Bodin Sohbat Konam :D Man Khaili Alaghe daram Be sakhte Bazi KareTon Harf Nadare Beheton Eftekhar Mikonam</description>
		<content:encoded><![CDATA[<p>Dost Daram Ba Shoma Ke Dast Andar Kare Sakhte Bazi Bodin Sohbat Konam <img src='http://yaserzt.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Man Khaili Alaghe daram Be sakhte Bazi KareTon Harf Nadare Beheton Eftekhar Mikonam</p>
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	<item>
		<title>Comment on C++11? by yzt</title>
		<link>http://yaserzt.com/blog/archives/557/comment-page-1#comment-73035</link>
		<dc:creator>yzt</dc:creator>
		<pubDate>Tue, 16 Aug 2011 02:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=557#comment-73035</guid>
		<description>Oh, I remembered. I was going to say that unfortunately, two of my biggest problems with C++ today didn&#039;t get addressed in this new version. And those are some reflection/introspection facilities (yes, I mean beyond &lt;tt&gt;typeid&lt;/tt&gt;, ugh!) and a standard ABI (Application Binary Interface.) Of course, I guess these are just my problems, as they don&#039;t seem to come up much in the discussions of &quot;our betters&quot;, but that won&#039;t shake my resolve!</description>
		<content:encoded><![CDATA[<p>Oh, I remembered. I was going to say that unfortunately, two of my biggest problems with C++ today didn&#8217;t get addressed in this new version. And those are some reflection/introspection facilities (yes, I mean beyond <tt>typeid</tt>, ugh!) and a standard ABI (Application Binary Interface.) Of course, I guess these are just my problems, as they don&#8217;t seem to come up much in the discussions of &#8220;our betters&#8221;, but that won&#8217;t shake my resolve!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by yzt</title>
		<link>http://yaserzt.com/blog/about/comment-page-1#comment-72802</link>
		<dc:creator>yzt</dc:creator>
		<pubDate>Sun, 14 Aug 2011 08:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=2#comment-72802</guid>
		<description>The first thing that you should do is getting rid of that Nazi flag. Don&#039;t make your ignorance and stupidity this obvious. Let people wait till you&#039;ve uttered your first word to find out the depth of your mental incapability.</description>
		<content:encoded><![CDATA[<p>The first thing that you should do is getting rid of that Nazi flag. Don&#8217;t make your ignorance and stupidity this obvious. Let people wait till you&#8217;ve uttered your first word to find out the depth of your mental incapability.</p>
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	</item>
	<item>
		<title>Comment on پیام من به قضاوت‌کنندگان گرشاسپ by yzt</title>
		<link>http://yaserzt.com/blog/archives/522/comment-page-1#comment-72801</link>
		<dc:creator>yzt</dc:creator>
		<pubDate>Sun, 14 Aug 2011 07:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=522#comment-72801</guid>
		<description>آره. همچین مشکلی وجود داشت، ولی یک رگرسیون بود (منظورم اینه که از اول وجود نداشته و به خاطر بعضی تغییرات بعدی این مشکل ایجاد شده بود) که حل شد.

البته موضوع این مشکل و همین‌طور کامنت این آقا یا خانم مربوط به مدت‌ها پیشه ولی من گفتم که این توضیح رو اینجا بدم.</description>
		<content:encoded><![CDATA[<p>آره. همچین مشکلی وجود داشت، ولی یک رگرسیون بود (منظورم اینه که از اول وجود نداشته و به خاطر بعضی تغییرات بعدی این مشکل ایجاد شده بود) که حل شد.</p>
<p>البته موضوع این مشکل و همین‌طور کامنت این آقا یا خانم مربوط به مدت‌ها پیشه ولی من گفتم که این توضیح رو اینجا بدم.</p>
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	</item>
	<item>
		<title>Comment on Giving HTML Emails a Try by yzt</title>
		<link>http://yaserzt.com/blog/archives/554/comment-page-1#comment-72797</link>
		<dc:creator>yzt</dc:creator>
		<pubDate>Sun, 14 Aug 2011 07:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=554#comment-72797</guid>
		<description>Visual Assist X is a must, I give you that. I don&#039;t use it at home (to keep a perspective on what Visual Studio itself does and doesn&#039;t do) and I keep wishing for Visual Assist a couple of times per hour.</description>
		<content:encoded><![CDATA[<p>Visual Assist X is a must, I give you that. I don&#8217;t use it at home (to keep a perspective on what Visual Studio itself does and doesn&#8217;t do) and I keep wishing for Visual Assist a couple of times per hour.</p>
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	</item>
	<item>
		<title>Comment on Giving HTML Emails a Try by yzt</title>
		<link>http://yaserzt.com/blog/archives/554/comment-page-1#comment-72796</link>
		<dc:creator>yzt</dc:creator>
		<pubDate>Sun, 14 Aug 2011 07:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=554#comment-72796</guid>
		<description>I&#039;m going back! HTML emails are just not worth the eye strain and the writing overhead!</description>
		<content:encoded><![CDATA[<p>I&#8217;m going back! HTML emails are just not worth the eye strain and the writing overhead!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on My Birthdays by Ashkan</title>
		<link>http://yaserzt.com/blog/archives/520/comment-page-1#comment-71500</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Wed, 03 Aug 2011 19:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=520#comment-71500</guid>
		<description>@Matt, either you were smoking something really high when reading or ... no other option sorry
it&#039;s just this, each year has a dynamic number of days which is 2^x or as we prefer more pow(2,x) where x will be increased by one each year so the first year was 1 day and then second 2 and 4 and 8 ... 4096 - 8192 - 16384

weared yet? :)

you are awesome yzt</description>
		<content:encoded><![CDATA[<p>@Matt, either you were smoking something really high when reading or &#8230; no other option sorry<br />
it&#8217;s just this, each year has a dynamic number of days which is 2^x or as we prefer more pow(2,x) where x will be increased by one each year so the first year was 1 day and then second 2 and 4 and 8 &#8230; 4096 &#8211; 8192 &#8211; 16384</p>
<p>weared yet? <img src='http://yaserzt.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>you are awesome yzt</p>
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	<item>
		<title>Comment on About by rasivell</title>
		<link>http://yaserzt.com/blog/about/comment-page-1#comment-70751</link>
		<dc:creator>rasivell</dc:creator>
		<pubDate>Fri, 29 Jul 2011 14:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=2#comment-70751</guid>
		<description>سلام اقا ياسر ببخشيد وقتتون رو ميگيرم.. من دانشجوي رشته كامپيوتر هستم و ميخوام وارد عرصه بازي سازي بشم.. شما چه پيشنهادي براي من داريد.؟ من از اين علم هيچ اگاهي ندارم و ميخواستم بدونم گه بايد به چه شكل قدم هاي اوليه را بردارم.. متشكر از توجه شما</description>
		<content:encoded><![CDATA[<p>سلام اقا ياسر ببخشيد وقتتون رو ميگيرم.. من دانشجوي رشته كامپيوتر هستم و ميخوام وارد عرصه بازي سازي بشم.. شما چه پيشنهادي براي من داريد.؟ من از اين علم هيچ اگاهي ندارم و ميخواستم بدونم گه بايد به چه شكل قدم هاي اوليه را بردارم.. متشكر از توجه شما</p>
]]></content:encoded>
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	<item>
		<title>Comment on Giving HTML Emails a Try by Amir H. Fassihi</title>
		<link>http://yaserzt.com/blog/archives/554/comment-page-1#comment-66005</link>
		<dc:creator>Amir H. Fassihi</dc:creator>
		<pubDate>Sat, 25 Jun 2011 21:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=554#comment-66005</guid>
		<description>yay .. good first step .. the next step is to give Visual Assist for Visual Studio a try! :)</description>
		<content:encoded><![CDATA[<p>yay .. good first step .. the next step is to give Visual Assist for Visual Studio a try! <img src='http://yaserzt.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Of Pursuit of Programming in Universities by yzt</title>
		<link>http://yaserzt.com/blog/archives/547/comment-page-1#comment-65531</link>
		<dc:creator>yzt</dc:creator>
		<pubDate>Tue, 21 Jun 2011 16:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=547#comment-65531</guid>
		<description>I absolutely understand what you are saying Amin. But I can&#039;t accept your arguments about most of the studentship being below-average so the teacher has to lower his/her standards.

To me, it seems obvious that most of the great work and advancement in any high-tech (or even low-tech) industry comes from its top 10% or so. That is, the top 10% do all the real work and the interesting work and the beneficial work and the rest just do... whatever. Stuff that many can do.

What an education system can do is cater to these top 10%. They are the ones that are going to make the difference, anyways. The other 90% are in the university because they can&#039;t very well identify who the top 10% are going to be and they have to let them all in. Any value added to the education of the top 10% will result in better future teachers, better researchers, better leaders of the industry.

Also, it is very hard to push someone from the bottom 90% to the top 10%, in science and technology fields specifically. Any extra effort put in the education of the bottom 90% will probably only result in the shuffling of them amongst themselves; A goes from 44th percentile to 59th and B from 65th to 38th.

I don&#039;t have time to go into any depth with this line of argument, but I think you understand what I&#039;m saying. The way to help build a better generation of scientists and engineers is to focus on the top 10%. Of course, it is indeed hard to identify that top 10% precisely, so one might want to broaden this criteria to the top 25% or something, but the concept is the same. These &quot;islands of quality&quot; are almost all that are going to matter anyways.

By the way, this is also the reason that having a couple of excellent universities and 98 super shitty ones in a country is probably better than having 100 completely mediocre ones.</description>
		<content:encoded><![CDATA[<p>I absolutely understand what you are saying Amin. But I can&#8217;t accept your arguments about most of the studentship being below-average so the teacher has to lower his/her standards.</p>
<p>To me, it seems obvious that most of the great work and advancement in any high-tech (or even low-tech) industry comes from its top 10% or so. That is, the top 10% do all the real work and the interesting work and the beneficial work and the rest just do&#8230; whatever. Stuff that many can do.</p>
<p>What an education system can do is cater to these top 10%. They are the ones that are going to make the difference, anyways. The other 90% are in the university because they can&#8217;t very well identify who the top 10% are going to be and they have to let them all in. Any value added to the education of the top 10% will result in better future teachers, better researchers, better leaders of the industry.</p>
<p>Also, it is very hard to push someone from the bottom 90% to the top 10%, in science and technology fields specifically. Any extra effort put in the education of the bottom 90% will probably only result in the shuffling of them amongst themselves; A goes from 44th percentile to 59th and B from 65th to 38th.</p>
<p>I don&#8217;t have time to go into any depth with this line of argument, but I think you understand what I&#8217;m saying. The way to help build a better generation of scientists and engineers is to focus on the top 10%. Of course, it is indeed hard to identify that top 10% precisely, so one might want to broaden this criteria to the top 25% or something, but the concept is the same. These &#8220;islands of quality&#8221; are almost all that are going to matter anyways.</p>
<p>By the way, this is also the reason that having a couple of excellent universities and 98 super shitty ones in a country is probably better than having 100 completely mediocre ones.</p>
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		<title>Comment on Of Pursuit of Programming in Universities by Amin</title>
		<link>http://yaserzt.com/blog/archives/547/comment-page-1#comment-60836</link>
		<dc:creator>Amin</dc:creator>
		<pubDate>Thu, 28 Apr 2011 21:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=547#comment-60836</guid>
		<description>I think besides ignorance in some cases, sometimes misunderstanding is the cause of such teachings. Lots of people (of course many teachers) in universities find some courses theories to remember till the exam. Imagine a fish teaching a bird to fly by reading two or three books, it just loses the main part of it.
On the other hand, sometimes you as a teacher are enthusiastic about the subject, and know a lot, but at last you think you were the bird tried to teach the fish to fly! And it will be worst, if you have a class consisting 90 percents of fish and 10 of birds (birds are rare, this rate is exaggerating). Those fish will ask you to stay and dictate some material for them to read and remember -till the exam-, while birds are bored and lost their eagerness. A really irritating question in this kind of classes is: &quot;What kind of question you may ask of this subject?&quot; They suppose you may ask them &quot;How does a for loop work?&quot; or &quot;Name variable types in C++&quot;.</description>
		<content:encoded><![CDATA[<p>I think besides ignorance in some cases, sometimes misunderstanding is the cause of such teachings. Lots of people (of course many teachers) in universities find some courses theories to remember till the exam. Imagine a fish teaching a bird to fly by reading two or three books, it just loses the main part of it.<br />
On the other hand, sometimes you as a teacher are enthusiastic about the subject, and know a lot, but at last you think you were the bird tried to teach the fish to fly! And it will be worst, if you have a class consisting 90 percents of fish and 10 of birds (birds are rare, this rate is exaggerating). Those fish will ask you to stay and dictate some material for them to read and remember -till the exam-, while birds are bored and lost their eagerness. A really irritating question in this kind of classes is: &#8220;What kind of question you may ask of this subject?&#8221; They suppose you may ask them &#8220;How does a for loop work?&#8221; or &#8220;Name variable types in C++&#8221;.</p>
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		<title>Comment on Of Pursuit of Programming in Universities by idn</title>
		<link>http://yaserzt.com/blog/archives/547/comment-page-1#comment-60055</link>
		<dc:creator>idn</dc:creator>
		<pubDate>Thu, 21 Apr 2011 10:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=547#comment-60055</guid>
		<description>Finally, another &quot;yzt&quot; style post! I couldn&#039;t wait much longer.
OT, That&#039;s what I experienced too, not like you cuz I&#039;ve almost done anything with a computer except programming before getting into a univerCity, but I experienced that those so called professors mostly do all this teaching for the money. I even failed at a course in a semester and got the top score at the next one and when I was asking questions about the course, my professor could not answer my questions and I realized how minimal their info is on the subject.

You know the saying, those who can&#039;t do, teach, right? something like that.

Writing code on a blackboard (or whiteboard in these days, and before that it was greenboard, eh?!) is easy cuz there is no compiler and everything &quot;works&quot; and all those stupid face painted mindless ones will write the exact sh!t into their notes and go to their homes happily ever after but if you call one of them at a Lab (which they try hard enough to escape) and see if they can help you find a bug, you can see all those theory is, well, theory.

All in all, I enjoy this blog the most. (Maybe if Carmak (ص) would continue to blog would only top here)

Sincere Regards.</description>
		<content:encoded><![CDATA[<p>Finally, another &#8220;yzt&#8221; style post! I couldn&#8217;t wait much longer.<br />
OT, That&#8217;s what I experienced too, not like you cuz I&#8217;ve almost done anything with a computer except programming before getting into a univerCity, but I experienced that those so called professors mostly do all this teaching for the money. I even failed at a course in a semester and got the top score at the next one and when I was asking questions about the course, my professor could not answer my questions and I realized how minimal their info is on the subject.</p>
<p>You know the saying, those who can&#8217;t do, teach, right? something like that.</p>
<p>Writing code on a blackboard (or whiteboard in these days, and before that it was greenboard, eh?!) is easy cuz there is no compiler and everything &#8220;works&#8221; and all those stupid face painted mindless ones will write the exact sh!t into their notes and go to their homes happily ever after but if you call one of them at a Lab (which they try hard enough to escape) and see if they can help you find a bug, you can see all those theory is, well, theory.</p>
<p>All in all, I enjoy this blog the most. (Maybe if Carmak (ص) would continue to blog would only top here)</p>
<p>Sincere Regards.</p>
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		<title>Comment on Garshasp on Steam! by amir</title>
		<link>http://yaserzt.com/blog/archives/545/comment-page-1#comment-59313</link>
		<dc:creator>amir</dc:creator>
		<pubDate>Thu, 14 Apr 2011 18:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=545#comment-59313</guid>
		<description>congratulation !!
NICE
so we should be waiting for your next title! (?)</description>
		<content:encoded><![CDATA[<p>congratulation !!<br />
NICE<br />
so we should be waiting for your next title! (?)</p>
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		<title>Comment on Imagine No Religion&#8230; by amir</title>
		<link>http://yaserzt.com/blog/archives/541/comment-page-1#comment-59312</link>
		<dc:creator>amir</dc:creator>
		<pubDate>Thu, 14 Apr 2011 18:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=541#comment-59312</guid>
		<description>congratulation !!
NICE
so we should be waiting for your next title! (?)</description>
		<content:encoded><![CDATA[<p>congratulation !!<br />
NICE<br />
so we should be waiting for your next title! (?)</p>
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		<title>Comment on Garshasp on Steam! by yzt</title>
		<link>http://yaserzt.com/blog/archives/545/comment-page-1#comment-59198</link>
		<dc:creator>yzt</dc:creator>
		<pubDate>Thu, 14 Apr 2011 03:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=545#comment-59198</guid>
		<description>English, of course.</description>
		<content:encoded><![CDATA[<p>English, of course.</p>
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		<title>Comment on Garshasp on Steam! by MatGill</title>
		<link>http://yaserzt.com/blog/archives/545/comment-page-1#comment-59168</link>
		<dc:creator>MatGill</dc:creator>
		<pubDate>Wed, 13 Apr 2011 23:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=545#comment-59168</guid>
		<description>In what language is this release gonna be?</description>
		<content:encoded><![CDATA[<p>In what language is this release gonna be?</p>
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		<title>Comment on پیام من به قضاوت‌کنندگان گرشاسپ by yzt</title>
		<link>http://yaserzt.com/blog/archives/522/comment-page-1#comment-53064</link>
		<dc:creator>yzt</dc:creator>
		<pubDate>Wed, 23 Feb 2011 15:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=522#comment-53064</guid>
		<description>&lt;div lang=&quot;fa&quot; dir=&quot;rtl&quot; style=&quot;text-alignment: right;&quot;&gt;
شما عقب‌مونده‌ی ذهنی هستی یا فقط خیلی احمقی؟ کی گفته بازی «شنک» رو فقط دو نفر ساختن؟! کاش دست کم یک بازی‌ای رو مثال می‌زدی که خودت بازی کرده بودی و لیست دست‌اندرکارانش رو دیده‌بودی! به هر حال اشکالی نداره، اینم لیستش:
&lt;a href=&quot;http://www.mobygames.com/game/windows/shank/credits&quot; rel=&quot;nofollow&quot;&gt;Shank Credits from MobyGames Database&lt;/a&gt;

به نظر من میاد که قشنگ 30-40 نفر خیلی جدی درگیر این پروژه بودن و چند 10 نفر دیگه هم نقش‌های پشتیبانی و جانبی داشتن. این آدم‌ها اصلاً هم جوون‌های آماتور و تازه‌کاری نبودن. برای اینکه بهتر متوجه این موضوع بشی به اون لیست انتهای صفحه‌ای که بهش لینک دادم با دقت نگاه‌کن (قسمت Collaborations) و ببین که چند نفر از دست‌اندرکارای این پروژه به صورت گروهی درگیر ساخت بازی‌های دیگه مثل DeathSpank و Mass Effect و Brutal Legend و Hellgate: London و Battlefield 2 و غیره بودن.
&lt;/div&gt;</description>
		<content:encoded><![CDATA[<div lang="fa" dir="rtl" style="text-alignment: right;">
شما عقب‌مونده‌ی ذهنی هستی یا فقط خیلی احمقی؟ کی گفته بازی «شنک» رو فقط دو نفر ساختن؟! کاش دست کم یک بازی‌ای رو مثال می‌زدی که خودت بازی کرده بودی و لیست دست‌اندرکارانش رو دیده‌بودی! به هر حال اشکالی نداره، اینم لیستش:<br />
<a href="http://www.mobygames.com/game/windows/shank/credits" rel="nofollow">Shank Credits from MobyGames Database</a></p>
<p>به نظر من میاد که قشنگ 30-40 نفر خیلی جدی درگیر این پروژه بودن و چند 10 نفر دیگه هم نقش‌های پشتیبانی و جانبی داشتن. این آدم‌ها اصلاً هم جوون‌های آماتور و تازه‌کاری نبودن. برای اینکه بهتر متوجه این موضوع بشی به اون لیست انتهای صفحه‌ای که بهش لینک دادم با دقت نگاه‌کن (قسمت Collaborations) و ببین که چند نفر از دست‌اندرکارای این پروژه به صورت گروهی درگیر ساخت بازی‌های دیگه مثل DeathSpank و Mass Effect و Brutal Legend و Hellgate: London و Battlefield 2 و غیره بودن.
</p></div>
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		<title>Comment on Imagine No Religion&#8230; by amir</title>
		<link>http://yaserzt.com/blog/archives/541/comment-page-1#comment-51723</link>
		<dc:creator>amir</dc:creator>
		<pubDate>Thu, 10 Feb 2011 06:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=541#comment-51723</guid>
		<description>Really Nice,</description>
		<content:encoded><![CDATA[<p>Really Nice,</p>
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		<title>Comment on پیام من به قضاوت‌کنندگان گرشاسپ by mr.engineer</title>
		<link>http://yaserzt.com/blog/archives/522/comment-page-1#comment-50771</link>
		<dc:creator>mr.engineer</dc:creator>
		<pubDate>Fri, 28 Jan 2011 18:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://yaserzt.com/blog/?p=522#comment-50771</guid>
		<description>سلام دوست عزیز
واقعا خسته نباشید وقتی تریلر بازی رو از تلویزیون دیدم  واقعا افتخار کردم که تیم ارانی اینو ساخته
ولی در مورد حرفی که زدی و گفتی چون پولش بیست برابر گمتر بوده کیفیتش بیست برابر باید پایین باهاتون مخالم
شما بازی shank
رو اگه نگاهی بیندازید فکر می کنید بودجه این بازی چقدر بوده؟
دو نفر ساختنش درسته شرکت بازی سازی بزرگ ساپورتش کرده و در کل کار دونفر بوده
درسته بازی دوبعدی ولی هیچی از کیفیت بازی کم نکرده
باز با همه این حرفا  
موفق و پیروز باشید.
انشاالله با بازیهایی در سطح بین المللی
زنده باد ایران</description>
		<content:encoded><![CDATA[<p>سلام دوست عزیز<br />
واقعا خسته نباشید وقتی تریلر بازی رو از تلویزیون دیدم  واقعا افتخار کردم که تیم ارانی اینو ساخته<br />
ولی در مورد حرفی که زدی و گفتی چون پولش بیست برابر گمتر بوده کیفیتش بیست برابر باید پایین باهاتون مخالم<br />
شما بازی shank<br />
رو اگه نگاهی بیندازید فکر می کنید بودجه این بازی چقدر بوده؟<br />
دو نفر ساختنش درسته شرکت بازی سازی بزرگ ساپورتش کرده و در کل کار دونفر بوده<br />
درسته بازی دوبعدی ولی هیچی از کیفیت بازی کم نکرده<br />
باز با همه این حرفا<br />
موفق و پیروز باشید.<br />
انشاالله با بازیهایی در سطح بین المللی<br />
زنده باد ایران</p>
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