October 2008

Awesomeness!

Amir Hosein made a post to the OGRE showcase forums about Soshiant. The response is overwhelmingly positive. I’m hoping that our love, care and enthusiasm can fuel our effort for just another year or two, and I believe we will make it, and we’ll make it big time!

Soshiant
entertainment
game development
noteworthy

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Soshiant In-game Videos

Refer to these two (one and two) blog posts by our fearless team leader “Amir Hosein“.
If you are lucky enough not to be pestered by a ridiculously ineffective, yet irritatingly irritating Internet filter, you will have a peek at some of our gameplay.
You should note that this is not even alpha software. We are a long way away from a feature-complete demo, and even longer away from a game. Please bear with us!

Soshiant
game development
noteworthy

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Eris Says Hi!

This is the first post I write from my brand new PSP, which I’ve decided to call “Eris“.
Thanks for this great birthday present goes out to Amir Hossein, Azadeh, Ehsan, Farzam, Golnaz, Parastoo and Siamac (who am I forgeting?)

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Soshiant Demo

The Soshiant website just went live. (UPDATE: Here’s the English homepage.)
And again, we are pulling an all-nighter to ready everything for the exhibition that opens tomorrow. This will be the first time that the public sees our baby, and you could imagine how excited we are.
However, there’s still a long road to go for Soshiant to become anything resembling a playable game. What we currently have is basically nothing more than a techdemo of some of the stuff that we could do, with time and of course, money.

Anyways, the exhibition is held at Tehran Mosalla. It starts tomorrow (October 22nd, Aban 1st) and goes on for 10 days. I’m told that the visiting hours are from 9AM to 9PM. If you are interested in posters, collector cards, T-shirts and some in-game and technology videos, concept art and our game, please give us a visit. We will be at “Fan-afzar Sharif” booth.

Soshiant
entertainment
noteworthy
updated

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Days of Yore

A friend of mine had a nostalgic sentence as her Y!M status message a few days ago:

Raise your drinking glasses; here’s to yesterday.

So, here’s to yesterdays. Cheers.

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Quench My Thirst With Gasoline

I woke up yesterday, 7AM. It’s now 9PM and I’ve just come home, and I’m gonna eat something, and I’m gonna go to sleep after 38 hours. That’s a personal record. And I’ve been at work, non-stop for 27 hours.
And you know what, I’m just feeling conventionally tired and I may even try and work on my own programs a bit. I never thought I would be at work 27 hours and be this happy (well, as far as I get happy, which is not much.)
And my work was hard, at least for someone with my limited practical knowledge (or theoretical, for that matter.) I implemented the whole shadow system for our game project Soshiant from the ground up, after several failed attempts at using Ogre’s shadowing services and several other attempts to figure out the pieces needed to use Ogre’s facilities from other people’s code (nobody seems to have had the problems that we had!) Anyway, me implementing generic shadow-mapping was like a blind man with Parkinson’s trying to fix a deaf and mute man’s teeth: full of screams, blood and gore. But that’s another story for another time.
My pint here is that I was doing something I liked, and that I’m not badly incompetent at, on a project that engaged me, with people that interest me. Therefore, I cannot wait to get more (after I’m rested well enough of course. I’m a lazy slob after all, and nothing can change that.) What I’m saying is that “Give me fuel, give me fire, give that which I desire.”

General
game development
life

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Mojo, Diablo and a lot of Foolishness

I’ve been living disconnected from the world. I’ve practically stopped answering my phone, and I’ve been ignoring my (online) life for the most part.
This is because we are making a push to prepare our game, Soshiant (sorry, no link) for a demo which is in about two weeks. What we are hoping to accomplish is close to impossible, and we only have our “hunger and foolishness” to drive us. To be honest, everybody else is driven and determined, and I’m just tagging along for the ride.
What keeps us sustained is mugs of Syros’s magical Mojo, and a lot of heavy metal. Oh, and let’s not forget tiny steps of accomplishment every now and again.
Right now, I’m just enjoying working towards something magnificent and beautiful. “Good day to be alive, Sir!”

game development
life

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