Magic of Snow

How magical is snowfall? Specially in the hands of the playful wind!
How many particles are in that particle system? How detailed is the noise function that generates such coherent, yet chaotic behavior? How fast is the memory bus that allows so much geometry to be processed per frame! And since there are many observers, it can’t be implemented as an image-based effect. All the polygons must be generated, and you can’t reuse the index buffers. Also, alpha rejection is not used, because I saw no jagged edges. And the textures were so detailed. How is it that they don’t run into memory bandwidth issues? And every single billboard is lit and shaded correctly! How many shader pipelines do they have?

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